Tools
Inspector
Add
No edits
Debug
Command Reference
Controller commandUI controlShortcut
pingStatus bar / Debug panel
helpHelp → Command Reference
listObjectsOutliner
inspectObjectCommand API only — reports transforms and bounds
batchMulti-object actions (one transaction)
Open Add paletteShift+A
addBoxAdd → Box
addSphereAdd → Sphere
addCylinderAdd → Cylinder
addMeshCommand API only — no UI control yet
recalculateOutsideCommand API only — repairs closed-manifold face winding, no UI control
weldVerticesObject → Weld Vertices / Edit Mesh
toEditableMeshObject → Edit Mesh / Edit railTab
getMeshDataCommand API only — no UI control yet
getMeshAdjacencyCommand API only — no UI control yet
resolveSelectionCommand API only — resolves a spatial predicate to corner ids plus reuse guards
meshDiagnosticsCommand API only — structural health report, no UI control
getObjectSnapshotCommand API only — captures one mesh as a portable value
restoreObjectSnapshotCommand API only — restores a captured snapshot, guarded by its current hash
setVertexPositionsVertex gizmo in Edit Mesh
moveCornersCommand API only — welded corner move with symmetry and falloff, no UI control
extrudeFaceCommand API only — extrudes exactly one triangle, no UI control
extrudeRegionObject → Extrude Face / Face tools / context menuX
insetFaceCommand API only — insets exactly one triangle, no UI control
insetRegionObject → Inset Face / Face tools / context menuI
scaleFaceCommand API only — scales exactly one triangle, no UI control
scaleRegionObject → Scale Face / Face tools / context menuS
subdivideFaceCommand API only — subdivides exactly one triangle, no UI control
subdivideRegionObject → Subdivide Face / Face tools / context menu
bevelEdgeObject → Bevel Edge / Edge tools / context menu
loopCutObject → Loop Cut / Edge tools / context menu
Select all objects, or all elements of the active vertex/edge/face modeCtrl+A
Cancel menu, palette, or in-progress gizmo; otherwise clear selection; otherwise exit Edit MeshEscape
Viewport: LMB select/gizmo, MMB orbit, Shift+MMB pan, wheel zoom, RMB click menu / RMB hold fly-look
moveObjectInspector Position / Move toolW
rotateObjectInspector Rotation / Rotate toolE
scaleObjectInspector Scale / Scale toolR
setMaterialInspector Material
setShadingInspector Shading (Flat / Smooth / Auto + angle)
duplicateObject → DuplicateCtrl+D
mirrorObject → Mirror optionsM
groupObject → GroupCtrl+G
ungroupObject → UngroupCtrl+Shift+G
deleteObjectObject → DeleteDelete / Backspace
getCameraCommand API only — reads the viewport camera
setCameraCommand API only — sets the viewport camera
orbitCameraCommand API only — sets an absolute orbit pose
focusObjectView → Frame Selection / Frame AllF / Home
clearSceneEdit → Clear Scene
screenshotFile → Save Viewport Screenshot
captureViewCommand API / CLI captureSet — deterministic isolated capture
exportGLTFFile → Export glTF
undoEdit → UndoCtrl+Z
redoEdit → RedoCtrl+Shift+Z / Ctrl+Y
Mirror selection