| ping | Status bar / Debug panel | — |
| help | Help → Command Reference | — |
| listObjects | Outliner | — |
| inspectObject | Command API only — reports transforms and bounds | — |
| batch | Multi-object actions (one transaction) | — |
| — | Open Add palette | Shift+A |
| addBox | Add → Box | — |
| addSphere | Add → Sphere | — |
| addCylinder | Add → Cylinder | — |
| addMesh | Command API only — no UI control yet | — |
| recalculateOutside | Command API only — repairs closed-manifold face winding, no UI control | — |
| weldVertices | Object → Weld Vertices / Edit Mesh | — |
| toEditableMesh | Object → Edit Mesh / Edit rail | Tab |
| getMeshData | Command API only — no UI control yet | — |
| getMeshAdjacency | Command API only — no UI control yet | — |
| resolveSelection | Command API only — resolves a spatial predicate to corner ids plus reuse guards | — |
| meshDiagnostics | Command API only — structural health report, no UI control | — |
| getObjectSnapshot | Command API only — captures one mesh as a portable value | — |
| restoreObjectSnapshot | Command API only — restores a captured snapshot, guarded by its current hash | — |
| setVertexPositions | Vertex gizmo in Edit Mesh | — |
| moveCorners | Command API only — welded corner move with symmetry and falloff, no UI control | — |
| extrudeFace | Command API only — extrudes exactly one triangle, no UI control | — |
| extrudeRegion | Object → Extrude Face / Face tools / context menu | X |
| insetFace | Command API only — insets exactly one triangle, no UI control | — |
| insetRegion | Object → Inset Face / Face tools / context menu | I |
| scaleFace | Command API only — scales exactly one triangle, no UI control | — |
| scaleRegion | Object → Scale Face / Face tools / context menu | S |
| subdivideFace | Command API only — subdivides exactly one triangle, no UI control | — |
| subdivideRegion | Object → Subdivide Face / Face tools / context menu | — |
| bevelEdge | Object → Bevel Edge / Edge tools / context menu | — |
| loopCut | Object → Loop Cut / Edge tools / context menu | — |
| — | Select all objects, or all elements of the active vertex/edge/face mode | Ctrl+A |
| — | Cancel menu, palette, or in-progress gizmo; otherwise clear selection; otherwise exit Edit Mesh | Escape |
| — | Viewport: LMB select/gizmo, MMB orbit, Shift+MMB pan, wheel zoom, RMB click menu / RMB hold fly-look | — |
| moveObject | Inspector Position / Move tool | W |
| rotateObject | Inspector Rotation / Rotate tool | E |
| scaleObject | Inspector Scale / Scale tool | R |
| setMaterial | Inspector Material | — |
| setShading | Inspector Shading (Flat / Smooth / Auto + angle) | — |
| duplicate | Object → Duplicate | Ctrl+D |
| mirror | Object → Mirror options | M |
| group | Object → Group | Ctrl+G |
| ungroup | Object → Ungroup | Ctrl+Shift+G |
| deleteObject | Object → Delete | Delete / Backspace |
| getCamera | Command API only — reads the viewport camera | — |
| setCamera | Command API only — sets the viewport camera | — |
| orbitCamera | Command API only — sets an absolute orbit pose | — |
| focusObject | View → Frame Selection / Frame All | F / Home |
| clearScene | Edit → Clear Scene | — |
| screenshot | File → Save Viewport Screenshot | — |
| captureView | Command API / CLI captureSet — deterministic isolated capture | — |
| exportGLTF | File → Export glTF | — |
| undo | Edit → Undo | Ctrl+Z |
| redo | Edit → Redo | Ctrl+Shift+Z / Ctrl+Y |